smash the stack - определение. Что такое smash the stack
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Что (кто) такое smash the stack - определение

WIKIMEDIA DISAMBIGUATION PAGE
SMASH; Smashing; Smash (song); Smash (disambiguation); Smash (album); Smash (company); Smash (band); Heaven On Earth (musical); Smash!; Smash! (song)
Найдено результатов: 160798
smash the stack      
<jargon> In C programming, to corrupt the execution stack by writing past the end of a local array or other data structure. Code that smashes the stack can cause a return from the routine to jump to a random address, resulting in insidious data-dependent bugs. Variants include "trash" the stack, scribble the stack, mangle the stack. See spam; see also aliasing bug, fandango on core, memory leak, memory smash, precedence lossage, {overrun screw}. [Jargon File] (1995-03-16)
Call stack         
  • green}}), which is the currently executing routine
STACK DATA STRUCTURE THAT STORES INFORMATION ABOUT THE ACTIVE SUBROUTINES OF A COMPUTER PROGRAM
Stack pointer; Stack frame; Frame pointer; Activation record; Stack unwinding; Function stack; Call Stack; Run-time stack; Control stack; Process stack; Runtime stack; Framepointer; Callstack; CallStack; Call frame; Call chain; Display register; Access link; Mark pointer; Return pointer; Callstacks; Activation frame; Outgoing arguments area; Callout area; Call stack inspection; Call Frame Information; Stack pointe
In computer science, a call stack is a stack data structure that stores information about the active subroutines of a computer program. This kind of stack is also known as an execution stack, program stack, control stack, run-time stack, or machine stack, and is often shortened to just "the stack".
stack frame         
  • green}}), which is the currently executing routine
STACK DATA STRUCTURE THAT STORES INFORMATION ABOUT THE ACTIVE SUBROUTINES OF A COMPUTER PROGRAM
Stack pointer; Stack frame; Frame pointer; Activation record; Stack unwinding; Function stack; Call Stack; Run-time stack; Control stack; Process stack; Runtime stack; Framepointer; Callstack; CallStack; Call frame; Call chain; Display register; Access link; Mark pointer; Return pointer; Callstacks; Activation frame; Outgoing arguments area; Callout area; Call stack inspection; Call Frame Information; Stack pointe
puff up         
  • left
  • Mega Man]] battle on the "Great Plateau Tower" stage, based on the location from ''[[The Legend of Zelda: Breath of the Wild]]''
VIDEO GAME SERIES
Super Smash Bros; Smash Bros.; Smash Brothers; Sandbag (Nintendo character); Dairantou Smash Brothers; Smash bros; Final Destination (stage); Fighting Wireframes; Smash Bros. series; Fighting Wire Frame; Super smash bros; Smashbros; SSB Series; Fan (Super Smash Bros.); Super Smash Bros: NPS; Super smash brothers; Smash Bros; Super Smash Bros. series; Super Smash Bros. Series; Dairanto Smash Brothers; Gooey Bomb; Final Smash; SSB (series); Assist Trophy; Subspace Army; Dairantō Smash Brothers; Super smash bros (series); Super smash bros series; Smash bros series; Super smash brother; Smash brother; Great fray smash brothers; Great Fray; Assist trophies; Nintendo All-Star! Dairanto Smash Brothers; Tabuu; Galleom; 大乱闘スマッシュブラザーズ; Dairantō Sumasshu Burazāzu; Tabuu (SSBB); Nintendo All Star! Great Melee Smash Brothers; Mario finale; Nintendo All-Star Dai-Rantô Smash Bros.; Nintendo All-Star Dai-Ranto Smash Bros.; SSB series; SSB (Series); Mario Finale; Konga Beat; Puff Up; Smash bros universe; Smash bros. universe; Nintendo All-Star; Nintendo All-Star!; Super Smash Bros. (series); Super Smash Bros (series); Smash bros. (series); Smash bros.; Super Smash Bros. universe; Assist Trophies; Super Smash Brothers Series; Super Smash Brothers
Inflate, swell, blow up.
Stack (geology)         
  • The Duncansby Stacks at [[Duncansby Head]], [[Scotland]]
  • [[Pizzomunno]], a white limestone stack in [[Vieste]], Italy
  • Stacks (''[[Rauk]]s'') at the island of [[Fårö]] east of the mainland of [[Sweden]]
GEOLOGICAL LANDFORM CONSISTING OF A STEEP AND OFTEN VERTICAL COLUMN OR COLUMNS OF ROCK
Stack (Geology); Sea stack; Sea Stack; Sea-stack; Seastack; Raukar; Kekur; Kekurs; Sea stacks
A stack or sea stack is a geological landform consisting of a steep and often vertical column or columns of rock in the sea near a coast, formed by wave erosion. Stacks are formed over time by wind and water, processes of coastal geomorphology.
stack pointer         
  • green}}), which is the currently executing routine
STACK DATA STRUCTURE THAT STORES INFORMATION ABOUT THE ACTIVE SUBROUTINES OF A COMPUTER PROGRAM
Stack pointer; Stack frame; Frame pointer; Activation record; Stack unwinding; Function stack; Call Stack; Run-time stack; Control stack; Process stack; Runtime stack; Framepointer; Callstack; CallStack; Call frame; Call chain; Display register; Access link; Mark pointer; Return pointer; Callstacks; Activation frame; Outgoing arguments area; Callout area; Call stack inspection; Call Frame Information; Stack pointe
<architecture, programming> (SP) A register or variable pointing to the top of a stack. (2004-11-08)
Protocol stack         
IMPLEMENTATION OF A COMPUTER NETWORKING PROTOCOL SUITE
Protocol suite; Network stack; Network protocol stack; Protocol suites; Protocol hierarchy; Communications stack; Networking stack; Layered protocol; Protocol family; Signalling stack; Protocol layering; Spanning Layer; Spanning layer
The protocol stack or network stack is an implementation of a computer networking protocol suite or protocol family. Some of these terms are used interchangeably but strictly speaking, the suite is the definition of the communication protocols, and the stack is the software implementation of them.
Ticken         
  • Original characters were created for the story mode. Pictured is the Ancient Minister, who starts as an antagonist but later becomes the playable fighter [[R.O.B.]]
  • Kirby]], [[Bowser]] and [[King Dedede]]. The damage meter now displays the name of the character as well as an image of their official artwork.
2008 CROSSOVER FIGHTING VIDEO GAME
Super Smash Bros Revolution; Super Smash Bros. 3; Super Smash Brothers 3; Super Smash Brothers Revolution; Super Smash Brothers: Revolution; Super Smash Bros. Revolution; Super Smash Bros. Wii; Smash Bros. Brawl; SSBB; Super Smash Brothers Brawl; Smash bros brawl; Smashbrosbrawl; Super Smash Bros Brawl; Dairantou Smash Brothers X; Super Smash Bros Wii; Super Smash Brothers: Brawl; Super Smash Brothers Wii; Super Smash Brother Brawl; SSB:B; Super Smash Bros. X; Ssbb; Dairantou Smash Bros. X; Smb:b; Super Smash Bros: Brawl; SSB: Brawl; Smash Brothers Brawl; Ssb brawl; Super Smash Brothers X; Dairantō Smash Brothers X; Super smash bros 3; Super Smash bros III; 大乱闘 スマッシュ ブラザーズ X; Dairantō Sumasshu Burazāzu Ekkusu; DSBX; DSBE; Smash Bros Brawl; Smash Bros. 3; Cracker Launcher; Smash brawl; The Subspace Emissary; Primid; Subspace Emissary; SSB:Brawl; Super smash brawl; Great Fray Smash Brothers X; SSB 3; Adventure Mode: The Subspace Emissary; SSB3; Great Melee Smash Brothers X; Smash bros 3; Dairanto Smash Brothers X; Da Luan Dou sumatusiyu burazazu X; Dairanto Sumasshu Burazazu Ekkusu; Final Smash (SSBB); Super Smash Bros. Brawl: Final Smashes; Super Smash Bros. Brawl Final Smashes; Super smash bros brawl; Supersmash bros brawl; Super Smash Bros. Brwal; Ancient Minister; Super Smash Bros. Brawl Assist Trophies; Smash Bros. DOJO!!; Audi famam illius; Borboras; Poppant; Armank; Armight; Auroros; Autolance; Big Primid; Boom Primid; Bucculus; Buckot; Bytan; Cymul; Feyesh; Fire Primid; Floow; Gamyga; Greap; Jyk; Metal Primid; Mizzo; Nagagog; R.O.B. Launcher; R.O.B. Blaster; R.O.B. Sentry; Roturret; Scope Primid; Shaydas; Shellpod; Sword Primid; Ticken; Trowlon; Towtow; Smash Bros Brwal; Super Smash bros.brawl; Frigate Orpheon; Galaxia Darkness; Great Aether; Diffusion Beam; Subpace Emissary; Super Smash Bros. for Wii; User:Babyman12334567; Smashbrawl; Smash 3; 大乱闘スマッシュブラザーズX; Smash Brawl; Super Smash Brawl
·noun ·see Ticking.
activation record         
  • green}}), which is the currently executing routine
STACK DATA STRUCTURE THAT STORES INFORMATION ABOUT THE ACTIVE SUBROUTINES OF A COMPUTER PROGRAM
Stack pointer; Stack frame; Frame pointer; Activation record; Stack unwinding; Function stack; Call Stack; Run-time stack; Control stack; Process stack; Runtime stack; Framepointer; Callstack; CallStack; Call frame; Call chain; Display register; Access link; Mark pointer; Return pointer; Callstacks; Activation frame; Outgoing arguments area; Callout area; Call stack inspection; Call Frame Information; Stack pointe
<compiler> (Or "data frame", "stack frame") A data structure containing the variables belonging to one particular scope (e.g. a procedure body), as well as links to other activation records. Activation records are usually created (on the stack) on entry to a block and destroyed on exit. If a procedure or function may be returned as a result, stored in a variable and used in an outer scope then its activation record must be stored in a heap so that its variables still exist when it is used. Variables in the current scope are accessed via the frame pointer which points to the current activation record. Variables in an outer scope are accessed by following chains of links between activation records. There are two kinds of link - the static link and the dynamic link. (1995-03-07)
frame pointer         
  • green}}), which is the currently executing routine
STACK DATA STRUCTURE THAT STORES INFORMATION ABOUT THE ACTIVE SUBROUTINES OF A COMPUTER PROGRAM
Stack pointer; Stack frame; Frame pointer; Activation record; Stack unwinding; Function stack; Call Stack; Run-time stack; Control stack; Process stack; Runtime stack; Framepointer; Callstack; CallStack; Call frame; Call chain; Display register; Access link; Mark pointer; Return pointer; Callstacks; Activation frame; Outgoing arguments area; Callout area; Call stack inspection; Call Frame Information; Stack pointe
A pointer to the current activation record in an implementation of a block structured language. (1994-10-20)

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